The paper presents the basic relations for the construction of the interpolation curve. The method is based on a simple quadric - a circle or sphere. This representation of a plane curve to simplify the synthesis of vector textures for computer graphics by Ray Tracing.
modeling of curves and surfaces, quadrics, interpolation, grid model
"Postroenye ploskoi kryvoi metodom sferycheskoi ynterpoliatsyy v zadachakh kompiuternoi hrafyky" ,
Information Processing Systems,