The article deals with the features of the training process organization in higher educational institution by game methods using IT-technologies. The problem of creating such an approach to training that takes into account of individual characteristics of student and could motivate student to self-independent training the educational material has been considered. To solve this problem we propose using information and communication technologies, as well as methods of selfindependent training in the form of a game. The use of simulation modelling for obvious demonstration of students’ behave while self-independent training the discipline also has been proposed.
IT-technology, training, multimedia tools, slide lecture, self-improvement, experiment, simulation modelling