The analysis of algorithms of visual effects, written by shaders and different from algorithms, applied in a graphic video adapter, and influencing of shaders on the productivity of the system is conducted. As an object of research a graphic video adapter, supporting tops and vertex (fragmenting)shaders, was chosen.
graphic processor, shaders of tops, geometrical shaders, shaders of pixels (fragmenting)
“Ispolzovanie sheiderov v 3D programmirovanii pri sozdanii sobstvennykh algoritmov vizualnykh effektov”,
Information Processing Systems,