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  5. USE OF SHADERS IN A 3D PROGRAMMING AT CREATION OF OWN ALGORITHMS OF VISUAL EFFECTS

USE OF SHADERS IN A 3D PROGRAMMING AT CREATION OF OWN ALGORITHMS OF VISUAL EFFECTS

D.V. Gnatyuk, Z.B. Holodnaya
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The analysis of algorithms of visual effects, written by shaders and different from algorithms, applied in a graphic video adapter, and influencing of shaders on the productivity of the system is conducted. As an object of research a graphic video adapter, supporting tops and vertex (fragmenting)shaders, was chosen.
Keywords: graphic processor, shaders of tops, geometrical shaders, shaders of pixels (fragmenting)