The analysis of algorithms of visual effects, written by shaders and different from algorithms, applied in a graphic video adapter, and influencing of shaders on the productivity of the system is conducted. As an object of research a graphic video adapter, supporting tops and vertex (fragmenting)shaders, was chosen.
graphic processor, shaders of tops, geometrical shaders, shaders of pixels (fragmenting)
"Yspolzovanye sheiderov v 3D prohrammyrovanyy pry sozdanyy sobstvennыkh alhorytmov vyzualnыkh эffektov" ,
Information Processing Systems,